Monday, 28 October 2013

Project 2: Week 3 Plan - 28/10/13

Project 2: Alternative Techniques.
For this project I have been given the task of using alternative techniques in order to create cycles of my character's walk. I will aim to use this time to show specifically how my character will move, and emphasise any qualities he has which may affect how he moves, such as his belly or his tail.

Monday, 27th of October:
This week I will be concentrating on looking at putting all of my work together, finishing up any loose ends and eventually handing in. 


Days:
Monday 28th
Tuesday 
29th
Wednesday 30th
Thursday 31st
Friday 
1st
Saturday
2nd
Sunday 3rd
Work to Complete
Complete 4th walk cycle - colour if I have time. 
Transfer all SAI files to PSD and animate them on photoshop.
Print out 3 character boards and put walk cycles on a disk. 


collect all work, folders and submission forms
HAND IN!

 BREAK   
Reflection

Sunday, 27 October 2013

Project 2: Week 2 Reflections.

Week 2 Reflections.



Days:
Monday 21st
Tuesday 
22nd
Wednesday 23rd
Thursday 24th
Friday 
25th
Saturday
26th
Sunday 27th
Work to Complete
Begin sketches out character's defining features related to walk. 
Finish deer and raccoon walk cycle sketches
Digitally line all four walk cycles. 


Digitally line all four walk cycles. 
CAD Session & more research for blog alone. 

Documentation.
Colour up walk cycles at home.  
Reflection.
Colour up walk cycles at home. 


This week, I assigned myself to the task of completing my walk cycles for two of my main characters. I planned on using a mix between Paint Tool Sai and Photoshop for this, but found out I could complete the task purely on Paint Tool Sai, which made it much easier to complete at home. 

Monday 21st October: Began drawing out specific parts in my character's body in different parts of the walk cycle. Aspects such as the feet, tail and belly, which would be the main parts in the characters walk cycle that would be effected.

Tuesday 22nd October: I finished up the main sketches and then put them only my computer to draw up digitally. 

Wednesday 23rd October: I spent the day finishing the line work for my 3 walk cycles. 


Thursday 17th October: I spent the day finishing the line work for my 3 walk cycles. 


Friday 18th October: Had CAD session where I showed David my 3 walk cycles, and was asked to do one more, possibly depicting the walk cycle of the fawn in my animation, once it had been infected and turned into a zombie. Also took part in class animation, where we started off one character each, and passed it around the class to let others change and morph them, was a really fun exercise!


Thursday, 24 October 2013

Project 2: Group Work / Animation Techniques - Rotoscoping/ Evaluation.

Playing Chinese Whipsers with Animation.
This was an exercise created to help us see how adventurous we could be when creating characters and putting them in motion.  As an experiment, the class decided to create a full cycle animation, using separate frames of an individual animation in itself. To begin with, we each started to draw a character, and inked it on the same page. After we did this, we then went over to the light boxes and passed each image to the left, meaning that the person to our left would be tracing over the image, but altering it slight as they did, in order to create a new frame. We all wanted to stretch out our morphing skills as far as they could go, ans as a result, created some rather obscure and disgusting outcomes!


7 Animations; 7 frames each.




Evaluation: 
I am really pleased with how this animation, as a class, worked out. Usually when it comes to drawing I love to have complete control over what I'm creating, and giving out my work for the rest of the class to enhance and build upon was definitely something of a trust exercise (or not in some cases.) We also were given this task to do with a limited time, which explains why the over all quality of the animation isn't to the best it could be. The way that totally different art styles have come together and made a pretty smooth metamorphosis series, shows how blending peoples' work together and exercises like this can show how someone can adapt to change create their own versions of something, to make a great outcome. 

Wednesday, 23 October 2013

Jeff Soto; Stormy Skies (2006.)



Another of Jeff Soto’s pieces, named “Stormy Skies,” is a piece that I would benefit from, and be inspired by for a number of reasons.
The concept of this illustration, I feel, is a mock up of children’s playtime images, hence the cute face and unusual body structure. However this image has a rather dark side to it, showing the old and rusted (possibly bloody) face of the character, showing maybe the weariness and depression by being forced to constantly be happy.
The style of this illustration is rather simple; the main focus of the picture is in the center of the image, with a dark and contrasting background, which only amplifies the focus on the main character.
This image, like “Winter Death,” would give the inspiration to avoid making all of my characters very aesthetically pleasing and always “cute and cuddly.” And if going straight to more organic and “ugly” subjects is too difficult, I would meet it half way and design something cute and good looking, but then manipulate it, the way that Soto does, to make it seem vulgar and ugly. I could also try and create more abstract backgrounds, instead of literal ones. Using mixed media and a number of patterns, I could create a much more effective scene, which is coherent to the topic, and still maintain the levels of care and timing that I would need.
The techniques used in this illustration are simple but very effective; the illustration has been created through the means of acrylic paint on plain paper. The consistency of the paint varies depending of the solidarity of the individual pieces of the illustration. The character in the centre of the piece is very thick, bold and opaque, so the paint is extremely thick. Where as the background of the image is trying to show rainy and murky conditions, so they are likely to be slightly translucent, blending out towards the edges of the page.

 This would inspire me to concentrate on one specific media, and use different methods of applying it to the image. This, in turn, would give the image a mixed media effect, but only use one or two media in reality. 

Fluorescent Hill - Spacious Thoughts.

Fluorescent Hill.

Spacious Thoughts.



Spacious Thoughts is a music video created by the animation company, Fluorescent Hill. The video follows around a small, onion like figure who floats and flies through a grungy, but colourful looking city. As he does this, he is also singing/rapping along to the song which the music video has been created for. The Creature itself is in full 3D effect, which is also the way in which it has been created, either in cinema 4D or a program like it. Whereas the city that it is flying around has also been made in 3D, but has been cast as an overlay layer, so that all of the pieces of the city are semi transparent and overlap each other well. The video then looks as though it has been edited in Flash, as the random display of colour splashes all over the city create a great effect as they follow the main character on his journey. There is also an element of pure 2D animation in this video as well, as 3D. The main character occasionally bursts into a puff of smoke, which seems to resemble pollution that spreads throughout the city, who sings the chorus of the song throughout the video. I feel as though this element makes the video seem a lot more dynamic and less serious at the same time, because of it being 3D and more cartoon like. I was drawn to this video because of the imagery and wide variety of colours, even though the majority of this video seems to be done digitally, the splatters of paint and lines look very rustic and hand drawn, which may even be the case here.


Monday, 21 October 2013

Project 2: Week 2 Plan - 21/10/13

Project 2: Alternative Techniques.
For this project I have been given the task of using alternative techniques in order to create cycles of my character's walk. I will aim to use this time to show specifically how my character will move, and emphasise any qualities he has which may affect how he moves, such as his belly or his tail.

Monday, 21st of October:
This week I will be concentrating on looking at putting my ideas and research to practice, and make up at least 3 walk cycles that I can present for hand-in. I will also look into colouring these animations, focusing on how light and shadows change as the character walks. 


Days:
Monday 21st
Tuesday 
22nd
Wednesday 23rd
Thursday 24th
Friday 
25th
Saturday
26th
Sunday 27th
Work to Complete
Begin sketches out character's defining features related to walk. 
Finish deer and raccoon walk cycle sketches
Digitally line all four walk cycles. 


Digitally line all four walk cycles. 
CAD Session & more research for blog alone. 

Documentation.
Colour up walk cycles at home.  
Reflection.
Colour up walk cycles at home. 

Sunday, 20 October 2013

Project 2: Week 1 Relfections.

Week 1 Reflections.


Days:
Monday 14th
Tuesday 
15th
Wednesday 16th
Thursday 17th
Friday 
18th
Saturday
19th
Sunday 20th
Work to Complete
Begin research on animal based animations. 
Look at independent animations from smaller companies. Also look at all genres, not just animals.
Pick between 5 - 10 animations that relate to what I'm going for. 

Look into more comedic roles in characters such as Carrot and Stick - Joel Trussel
CAD Session & more research for blog alone. 
Documentation. 
Reflection.



This week, I assigned myself to the researching of different animations, and letting them influence my character's initial sketches of it's walk cycle. 

Monday 14th October: I researched into mainly animal based animations, and found myself rather limited, as a lot of animations on animals were rather long and not focusing mainly on the character's movement. Although, "The First Time I Ran Away." did prove helpful with regards to four legged animals. 

Tuesday 15th October: I started to look into smaller animation companies, to try and see how lower budget companies would animate a characters walk cycle and what route they would take. I also spread out my research to all genres, not just animal based ones. 

Wednesday 16th October: I picked about 6 animations to research at that time, as I felt I found a good selection of smaller business animations, mostly from music videos. Fluorescent Hill proved to be a winner with its 3D and 2D dimensional sketchy music videos.

Thursday 17th October: I also looked into Joel Trussel's work, where I found "Carrot and Stick." This animation caught my attention immediately because the way it had been filmed and edited was completely different from the rest. 

Friday 18th October: Had CAD session where I was able to put together the research to be ready for hand in, as well as noting specific websites for more independent animation companies. 

Monday, 14 October 2013

Project 2: Week 1 Plan - 14/10/13

Project 2: Alternative Techniques.
For this project I have been given the task of using alternative techniques in order to create cycles of my character's walk. I will aim to use this time to show specifically how my character will move, and emphasise any qualities he has which may affect how he moves, such as his belly or his tail.

Monday, 14th of October:
This week I will be concentrating on looking at different methods of creating movement in animations, looking at both commercial and independent animations/animators to get a clear view on how both end of the industry work with regards to audience, colour schemes, and story lines of their animations.  


Days:
Monday 14th
Tuesday 
15th
Wednesday 16th
Thursday 17th
Friday 
18th
Saturday
19th
Sunday 20th
Work to Complete
Begin research on animal based animations. 
Look at independent animations from smaller companies. Also look at all genres, not just animals.
Pick between 5 - 10 animations that relate to what I'm going for. 

Look into more comedic roles in characters such as Carrot and Stick - Joel Trussel
CAD Session & more research for blog alone. 
Documentation. 
Reflection.

Sunday, 13 October 2013

Project 1: Week 2 Reflections

Week 2 Reflections.


Days:
Monday 7th
Tuesday 
8th
Wednesday 9th
Thursday 10th
Friday
11th
Saturday
12th
Sunday 13th
Work to Complete
Begin initial sketches of my character. 
draw up different positions of character.
Eg. Emotions and standing/ sitting positions. 
Create coloured versions of my character/ try out different colours.

Create background images (SIMPLE) to go on character boards. 
Put character boards together!
Documentation. 
Reflection.

 
This week, I assigned myself to the actual creation of my character boards, now that I had researched and developed all that I needed to. 

Monday 7th October: I began to draw up the final idea for my character, giving him the final touches I had developed through researching other characters. 

Tuesday 8th October: I started to put together images in my initial planning, and enhanced them by drawing them up digitally in order to create about six or seven different positions, that would work well on the dynamic poses page. 

Wednesday 9th October: I digitally coloured all of the images I had done for all three character boards, this includes facial expressions, dynamic poses and normal poses for the main board. I used a range of colours until I came to a conclusive colour scheme.

Thursday 10th October: I went onto create a background for my character board. I chose simple and almost boring colours to amplify the characters on the page, and I also made my own brush to look a bit like mud or dirt, to blend in with the woodland theme I went for.

Friday 11th October: I put my 3 character boards together. I researched different fonts, and eventually went for a scratchy looking font, which went well with the woodland theme I had going on. 

Project 1: Character Design/ Final Pieces/ Evaluation



Before I decided on anything to do with my character, I tried my hand at a brainstorm to try and figure out what kind of animation story sounded best for me. I ended up choosing a mixture of two storylines, which were The Quest and Voyage and Return. It seemed that although they were the most likely to be popular out of all the options because of its simplicity. But I also felt that it would be the one that worked best for me. As soon as I decided on “Quest and Return,” I began think of random scenarios that would fit the chosen storyline. I had a number of ideas which all differed, but they all had one thing in common, the small overcoming the mighty, whether they be living things or metaphors, the “unlikely hero” was a story I wanted to stick with.




I eventually decided I wanted my character to be living, but not human, as I found that i tend to over-do human characters and I should go slightly out of my depth. I began to research animations that had an unlikley hero as the protagonist, which turned out to be literally every animation, so I had a lot of choice.
I ended up sticking to Disney for a while, as they had a selection of heroes and sidekicks who were deemed “unlikely,” and some of those were Dumbo, and his mouse friend, Meeko from Pochohontas, Flounder from the little Mermaid, The mice from Cinderella and the majority of characters from Whinnie the Pooh.  I also spent time looking at non-Disney related animations as well, such as “Please Say Something,” by David O’Reilly, the character Bartok from “Anastasia,” produced by Fox Animation Studios.

I was rather taken with how mischevious and anti-hero like Meeko was in Pochahontas, as he was mostly just ineterested in his tummy. He reminded me of Scrat from Ice Age, who only manages to follow the story because of his hungry for a large acorn. And from this I took away that my character should be something like a scavenger, someone who doesn’t really care about the dangers that they are in because of how hungry they are.
So from there I went on to look at characters that are specifically scavengers, such as the characters in Over the Hedge, Meeko from Pochahontas, Whinnie the Pooh and Gus from Cinderella. Who all
had rather similar qualities and a kind of care-free nature that makes them lovable, bearing in mind how much trouble they cause. I then went on to draw innitial sketches or what I thought the character should look like.


I went on to draw up my character digitally using Paint Tool SAI, using a freehand pen styled tool, to do a dark green shaded outline and I then used a textured brush to create the look of fur all over his body. I added shading using a stylised brush with jet black colour on a layer opacity of 21% which I felt gave the character a lot more depth. I went on to add a few facial expressions, which were copies of the original faces, which were then drawn over and edited to make a variation of differing emotions. These emotions ranged from happy, sad, angry, scared, shocked and embarrassed. I feel as though these expressions are rather successful because of how obvious they are, and considering my character has no mouth, all of the emotion remains in the eyes and eyebrows. I then started designing a background for my character board, I knew I wanted something very simple, and rustic looking, but it would still stand out against both the white background and my character.

I began by drawing a simple large circle that was the same height as the canvas. It was a moss shade of green which I think worked well to create a woodland theme in my character board. I then used a

textured brush which looked like broken chalk to draw in a selection of trees, both thick and thin, which made a spooky looking forest effect for the background, and the more pressure I applied to the pen tablet, the whiter and clearer the lines would be. I then added swatches of colour that had been used throughout the image as pantone refferences.
On the whole I thought this character would work rather well, his emotions can be defined easily enough, he’s simply done, and he’s very cute. But over all I still wasn’t very happy with how he turned out, and thought he looked more like a squirrel than anything else. So this is where I chose to do a 180 and start my character again, I knew, at least, that I knew what I wanted my character to look like and had the backing research and ideas to go along with.



I re-drew my character, this time with a change in the eyes and style, he would be more detailed still in a simple way. He had stronger and more defining lines, as well as being slightly chubbier, making him seem, straight away, as though food has a large role in his life and the main focus of his adventures.



I was a lot happier with these versions of my character than the previous ones, and once I added stripes to his tail and made his eyes black, it was much more obvious that he is a raccoon. He looks much happier and not so much typical Disney character, but more stereotypical for what I was planning to do with my animation storyline. This way I could also make my other characters all fit the same style in their own way. Instead of using the traditional front side and back, I’ve added an inbetweener so that the character displays more of himself to give the viewers more to look at. I also didn’t do an original sketch of the backside of him, instead I copied and edited the front drawing of him, making all his dimensions equal and in proportion, and found this was very effective in making everything stay the right shape and size, and much more simple than having to measure out.

Final Pieces: 


I then went onto lining and colouring my character board, now that I was happy with how my character looked. I re-used the background from my previous character board, as I thought that part was still very successful, and it contrasted well with the characters colours, making him more defined. This image shows roughly how I went about colouring him in,  where I applied the base colour and then added in overlaying colours with fur textures and blending tools, making him look a little more dynamic. After I had finished the drawings side of my character board, I went onto using the information I had created about my character, to fill in the blank spaces and give him more of a back story. I used his name, age, gender, strengths, weaknesses, beliefs, profession, diet and habits. With this information and the colour scheme added to the board, the final piece looks full of information, both visual and textual, which gives my character life and another dimension. I also selected a font called “Wolf’s Rain” which, I think, looks quite scratchy and jagged, which fits in well with the woodland and scavenger theme.
I then went on to creating the emotions of my character, and to do this I pretty much copied and pasted a
number of the raccoons faces from the front view, onto a new canvas and used a various amount of brushes to go over, cover, or open up his eyes, which is where most of his emotion comes from seeing as he has no mouth. I did find, however, that on some emotions such as drunk, silly and flirty, that it would be best for me to draw in a mouth so that the emotions could be defined better and not mixed up, which they easily could be. I found that this was very effective, when using just the eyebrows to show emotion.
The final and finished version of my character’s emotons sheet is, in my opinion, quite successful. The background works well against the colours of the character, which make the motions and the colours stand out great. I chose to label the emotions of my character, as the top three emotions are rather similar, and it would work better to label them all, and point out which ones weren’t as clear. My favourite emotions on this piece are “Silly” and “Annoyed,” because they show the most emotion, and aren’t ordinary, more common emotions like the rest. Once I had completed this, I went onto creating the more dynamic poses of my character. In these images I tried to make him have a bit more of an animal structure, than a human one, and I felt that this was a success because of how much more character it gave him. And it also made him look a bit more like a cirtter, and a scavenger than an unrealstic raccoon. I also chose to leave some of the designs blank, and showing how they were structured, which worked well and showed what thouhts and processes went into which part of him, making him come alive more. I also chose to colour in one of his designs, the biggest one, to show his colours, and how light and shadow would effect his fur and texture. This, I found, was a very good idea, as it gave my character the depth he needed to be taken more seriously and for the board to look more professional.















Evaluation: 

Overall, I am very pleased with how my character boards turned out. I put a vast amount of time into the original idea and wanted to keep it so much, without completely changing the storyline. I feel this version of my character looks a lot more defined, and has so much more character after being recreated to fit a more realistic style. The background, layout and text in all of my character boards fit well into one theme and differ enough to be distinguished, but not enough that they arent recognised as a set. If I were to change anything about this piece, had I had enough time, I would’ve used actual hand drawn sketches in my “Dynamic Poses” piece instead of using images I’d drawn out digitally.