Showing posts with label Saiman Chow. Show all posts
Showing posts with label Saiman Chow. Show all posts

Friday, 6 December 2013

Saiman Chow - Whiskey.


Whiskey.













This is another GIF image or loop that Chow has created named Whiskey. I was drawn to this image immediately because of is relevance  and association to Disney.The image is rather quick, as if is only a GIF image there isn't a lot to it, but it seems to depict a Disney character at a bar, receiving multiple glasses of whiskey.
 The traditional white glove gives the subtle impassion of Mickey/Minnie Mouse, or Goofy, who are all very distinguished Disney characters. This relates to be project I am undertaking now, as I am planning on producing a Disney "spoof" as my animation. The fact that the Disney glove is on the receiving end of a bartender, pouring whiskey into a shot glass, which makes the theme much more adult, the same idea I have with my animation. The image itself is rather smooth and subtle, which differs to Chow's other pieces of work, such as "Art," because they are usually rather sketchy and blurred, not so defined. I believe this animation could be produced in a wide variety of programs used to make vector images. Either in photoshop, After Effects, an other similar programs  I have nothing to add to this loop animation, as it gives off enough of the statement that it's trying to make, rather well. And it serves a purpose as well as gaining interest because of the character that's used in the loop.

Sunday, 24 November 2013

Siaman Chow - Art.


Art.























This GIF, or loop cycle animation has been created by Saiman Chow. I was drawn to this piece in particular because of the style it was done in, It differs from the rest of the animations I have researched because of the fact it looks thoroughly sketchy and hand drawn.This image only lasts for a few seconds, but it is very clear to make out what happens during those few seconds. The face of a man, presumed to be Siaman himself? slowly starts to deteriorate and eventually turns into a skull, and for some reason I get a glimpse of the diamond skull associated with Damien Hirst.
 It also focuses on the aspect of deterioration, an aspect which is highly relevant to my project at the moment. There is constant movement in the loop, so t is easy to pass off any irregularities as part of the animation, which is a simple but effective aspect to use. I love how the film is rather gritty, but still moves in a flowing motion and doesn't have any particular jump or skips in the sequence. Chow also manages to cross realism with fantasy, as he is able to make parts of the face vanish, instead of dropping off or crumbling away, this applies mostly to the glasses on his and ears, which i think works rather well. However, if I were to criticize the animation in anyway, the only change i would make, personally, would be to make the image have more gore like features as the face slowly vanishes into the skull, particularly from the nose and eyes.

Sunday, 20 October 2013

Project 2: Week 1 Relfections.

Week 1 Reflections.


Days:
Monday 14th
Tuesday 
15th
Wednesday 16th
Thursday 17th
Friday 
18th
Saturday
19th
Sunday 20th
Work to Complete
Begin research on animal based animations. 
Look at independent animations from smaller companies. Also look at all genres, not just animals.
Pick between 5 - 10 animations that relate to what I'm going for. 

Look into more comedic roles in characters such as Carrot and Stick - Joel Trussel
CAD Session & more research for blog alone. 
Documentation. 
Reflection.



This week, I assigned myself to the researching of different animations, and letting them influence my character's initial sketches of it's walk cycle. 

Monday 14th October: I researched into mainly animal based animations, and found myself rather limited, as a lot of animations on animals were rather long and not focusing mainly on the character's movement. Although, "The First Time I Ran Away." did prove helpful with regards to four legged animals. 

Tuesday 15th October: I started to look into smaller animation companies, to try and see how lower budget companies would animate a characters walk cycle and what route they would take. I also spread out my research to all genres, not just animal based ones. 

Wednesday 16th October: I picked about 6 animations to research at that time, as I felt I found a good selection of smaller business animations, mostly from music videos. Fluorescent Hill proved to be a winner with its 3D and 2D dimensional sketchy music videos.

Thursday 17th October: I also looked into Joel Trussel's work, where I found "Carrot and Stick." This animation caught my attention immediately because the way it had been filmed and edited was completely different from the rest. 

Friday 18th October: Had CAD session where I was able to put together the research to be ready for hand in, as well as noting specific websites for more independent animation companies.