Showing posts with label Raccoon. Show all posts
Showing posts with label Raccoon. Show all posts

Friday, 17 January 2014

Project 3: Final Animations/ Evaluation.









Here, are my two final and finished scenes from my animation. 
The aim of this project was to showcase my skills in a digital format, showing how well I could manage, produce, and eventually display my work in the from of an animation. 
I began this project a little unsure of what I wanted to produce from it, I knew I wanted something rather cute and different, but I wanted it to stick in people's minds, and this is why I added such a bizarre ending. I started off with the intention of creating everything in Cinema 4D, but soon after discovering After Effects I think I knew which one I preferred. I really enjoyed making assets and in particularly, the little walk cycles and loops of my characters, as I really saw them come to life and it gave them a lot more personality, which is what I wanted to show in my animation. 
I did encounter a few problems whilst animating my work, and one of those was finding my way round Cinema 4D: Although I have a basic knowledge of the program, and enjoy using it, I found it extremely difficult and problematic to speed up my workflow and get my way around the system without constantly needing to ask for help. 
I think if I were to do anything differently, I would have done all of my animation scenes on After Effects, as I feel I got on much better on that program and would have got slightly more work done. But I have really enjoyed this project and would like to finish off this animation later on in the year. 










Monday, 21 October 2013

Project 2: Week 2 Plan - 21/10/13

Project 2: Alternative Techniques.
For this project I have been given the task of using alternative techniques in order to create cycles of my character's walk. I will aim to use this time to show specifically how my character will move, and emphasise any qualities he has which may affect how he moves, such as his belly or his tail.

Monday, 21st of October:
This week I will be concentrating on looking at putting my ideas and research to practice, and make up at least 3 walk cycles that I can present for hand-in. I will also look into colouring these animations, focusing on how light and shadows change as the character walks. 


Days:
Monday 21st
Tuesday 
22nd
Wednesday 23rd
Thursday 24th
Friday 
25th
Saturday
26th
Sunday 27th
Work to Complete
Begin sketches out character's defining features related to walk. 
Finish deer and raccoon walk cycle sketches
Digitally line all four walk cycles. 


Digitally line all four walk cycles. 
CAD Session & more research for blog alone. 

Documentation.
Colour up walk cycles at home.  
Reflection.
Colour up walk cycles at home. 

Sunday, 13 October 2013

Project 1: Week 2 Reflections

Week 2 Reflections.


Days:
Monday 7th
Tuesday 
8th
Wednesday 9th
Thursday 10th
Friday
11th
Saturday
12th
Sunday 13th
Work to Complete
Begin initial sketches of my character. 
draw up different positions of character.
Eg. Emotions and standing/ sitting positions. 
Create coloured versions of my character/ try out different colours.

Create background images (SIMPLE) to go on character boards. 
Put character boards together!
Documentation. 
Reflection.

 
This week, I assigned myself to the actual creation of my character boards, now that I had researched and developed all that I needed to. 

Monday 7th October: I began to draw up the final idea for my character, giving him the final touches I had developed through researching other characters. 

Tuesday 8th October: I started to put together images in my initial planning, and enhanced them by drawing them up digitally in order to create about six or seven different positions, that would work well on the dynamic poses page. 

Wednesday 9th October: I digitally coloured all of the images I had done for all three character boards, this includes facial expressions, dynamic poses and normal poses for the main board. I used a range of colours until I came to a conclusive colour scheme.

Thursday 10th October: I went onto create a background for my character board. I chose simple and almost boring colours to amplify the characters on the page, and I also made my own brush to look a bit like mud or dirt, to blend in with the woodland theme I went for.

Friday 11th October: I put my 3 character boards together. I researched different fonts, and eventually went for a scratchy looking font, which went well with the woodland theme I had going on. 

Project 1: Character Design/ Final Pieces/ Evaluation



Before I decided on anything to do with my character, I tried my hand at a brainstorm to try and figure out what kind of animation story sounded best for me. I ended up choosing a mixture of two storylines, which were The Quest and Voyage and Return. It seemed that although they were the most likely to be popular out of all the options because of its simplicity. But I also felt that it would be the one that worked best for me. As soon as I decided on “Quest and Return,” I began think of random scenarios that would fit the chosen storyline. I had a number of ideas which all differed, but they all had one thing in common, the small overcoming the mighty, whether they be living things or metaphors, the “unlikely hero” was a story I wanted to stick with.




I eventually decided I wanted my character to be living, but not human, as I found that i tend to over-do human characters and I should go slightly out of my depth. I began to research animations that had an unlikley hero as the protagonist, which turned out to be literally every animation, so I had a lot of choice.
I ended up sticking to Disney for a while, as they had a selection of heroes and sidekicks who were deemed “unlikely,” and some of those were Dumbo, and his mouse friend, Meeko from Pochohontas, Flounder from the little Mermaid, The mice from Cinderella and the majority of characters from Whinnie the Pooh.  I also spent time looking at non-Disney related animations as well, such as “Please Say Something,” by David O’Reilly, the character Bartok from “Anastasia,” produced by Fox Animation Studios.

I was rather taken with how mischevious and anti-hero like Meeko was in Pochahontas, as he was mostly just ineterested in his tummy. He reminded me of Scrat from Ice Age, who only manages to follow the story because of his hungry for a large acorn. And from this I took away that my character should be something like a scavenger, someone who doesn’t really care about the dangers that they are in because of how hungry they are.
So from there I went on to look at characters that are specifically scavengers, such as the characters in Over the Hedge, Meeko from Pochahontas, Whinnie the Pooh and Gus from Cinderella. Who all
had rather similar qualities and a kind of care-free nature that makes them lovable, bearing in mind how much trouble they cause. I then went on to draw innitial sketches or what I thought the character should look like.


I went on to draw up my character digitally using Paint Tool SAI, using a freehand pen styled tool, to do a dark green shaded outline and I then used a textured brush to create the look of fur all over his body. I added shading using a stylised brush with jet black colour on a layer opacity of 21% which I felt gave the character a lot more depth. I went on to add a few facial expressions, which were copies of the original faces, which were then drawn over and edited to make a variation of differing emotions. These emotions ranged from happy, sad, angry, scared, shocked and embarrassed. I feel as though these expressions are rather successful because of how obvious they are, and considering my character has no mouth, all of the emotion remains in the eyes and eyebrows. I then started designing a background for my character board, I knew I wanted something very simple, and rustic looking, but it would still stand out against both the white background and my character.

I began by drawing a simple large circle that was the same height as the canvas. It was a moss shade of green which I think worked well to create a woodland theme in my character board. I then used a

textured brush which looked like broken chalk to draw in a selection of trees, both thick and thin, which made a spooky looking forest effect for the background, and the more pressure I applied to the pen tablet, the whiter and clearer the lines would be. I then added swatches of colour that had been used throughout the image as pantone refferences.
On the whole I thought this character would work rather well, his emotions can be defined easily enough, he’s simply done, and he’s very cute. But over all I still wasn’t very happy with how he turned out, and thought he looked more like a squirrel than anything else. So this is where I chose to do a 180 and start my character again, I knew, at least, that I knew what I wanted my character to look like and had the backing research and ideas to go along with.



I re-drew my character, this time with a change in the eyes and style, he would be more detailed still in a simple way. He had stronger and more defining lines, as well as being slightly chubbier, making him seem, straight away, as though food has a large role in his life and the main focus of his adventures.



I was a lot happier with these versions of my character than the previous ones, and once I added stripes to his tail and made his eyes black, it was much more obvious that he is a raccoon. He looks much happier and not so much typical Disney character, but more stereotypical for what I was planning to do with my animation storyline. This way I could also make my other characters all fit the same style in their own way. Instead of using the traditional front side and back, I’ve added an inbetweener so that the character displays more of himself to give the viewers more to look at. I also didn’t do an original sketch of the backside of him, instead I copied and edited the front drawing of him, making all his dimensions equal and in proportion, and found this was very effective in making everything stay the right shape and size, and much more simple than having to measure out.

Final Pieces: 


I then went onto lining and colouring my character board, now that I was happy with how my character looked. I re-used the background from my previous character board, as I thought that part was still very successful, and it contrasted well with the characters colours, making him more defined. This image shows roughly how I went about colouring him in,  where I applied the base colour and then added in overlaying colours with fur textures and blending tools, making him look a little more dynamic. After I had finished the drawings side of my character board, I went onto using the information I had created about my character, to fill in the blank spaces and give him more of a back story. I used his name, age, gender, strengths, weaknesses, beliefs, profession, diet and habits. With this information and the colour scheme added to the board, the final piece looks full of information, both visual and textual, which gives my character life and another dimension. I also selected a font called “Wolf’s Rain” which, I think, looks quite scratchy and jagged, which fits in well with the woodland and scavenger theme.
I then went on to creating the emotions of my character, and to do this I pretty much copied and pasted a
number of the raccoons faces from the front view, onto a new canvas and used a various amount of brushes to go over, cover, or open up his eyes, which is where most of his emotion comes from seeing as he has no mouth. I did find, however, that on some emotions such as drunk, silly and flirty, that it would be best for me to draw in a mouth so that the emotions could be defined better and not mixed up, which they easily could be. I found that this was very effective, when using just the eyebrows to show emotion.
The final and finished version of my character’s emotons sheet is, in my opinion, quite successful. The background works well against the colours of the character, which make the motions and the colours stand out great. I chose to label the emotions of my character, as the top three emotions are rather similar, and it would work better to label them all, and point out which ones weren’t as clear. My favourite emotions on this piece are “Silly” and “Annoyed,” because they show the most emotion, and aren’t ordinary, more common emotions like the rest. Once I had completed this, I went onto creating the more dynamic poses of my character. In these images I tried to make him have a bit more of an animal structure, than a human one, and I felt that this was a success because of how much more character it gave him. And it also made him look a bit more like a cirtter, and a scavenger than an unrealstic raccoon. I also chose to leave some of the designs blank, and showing how they were structured, which worked well and showed what thouhts and processes went into which part of him, making him come alive more. I also chose to colour in one of his designs, the biggest one, to show his colours, and how light and shadow would effect his fur and texture. This, I found, was a very good idea, as it gave my character the depth he needed to be taken more seriously and for the board to look more professional.















Evaluation: 

Overall, I am very pleased with how my character boards turned out. I put a vast amount of time into the original idea and wanted to keep it so much, without completely changing the storyline. I feel this version of my character looks a lot more defined, and has so much more character after being recreated to fit a more realistic style. The background, layout and text in all of my character boards fit well into one theme and differ enough to be distinguished, but not enough that they arent recognised as a set. If I were to change anything about this piece, had I had enough time, I would’ve used actual hand drawn sketches in my “Dynamic Poses” piece instead of using images I’d drawn out digitally.