Showing posts with label animate. Show all posts
Showing posts with label animate. Show all posts

Friday, 7 March 2014

Project 4: Week - My Final Idents/ Evaluations.

















Evaluation of Using Cinema 4D.
For this project, we were asked to create 3, 5 second idents, containing mixed media and high definition live footage to put together as a group for the DCM (Digital Cinema Media) 2014 Ident competition, To do this, we would have show our detailed workflow containing our efforts of creating abstract footage, compositing it in Cinema 4D onto live footage that we have shot ourselves, and then display our hand at post production editing in Adobe After Effects.
As a whole I think the word that I can use to describe my time using Cinema 4D is perseverance, as I'm never rellay that confident with using this program and am usually reluctant to go further than I need to with it. But using all the different effectors and tools to morph and create shapes of literally anything I could think of, really made me much more confident with using this piece of equipment.
One of the issues I had with Cinema 4D was being afraid of just messing something good up that I had created, as we are always told to just play around with the program and “do what feels right.” However, this time, especially when creating my creatures for the Euphoric piece, I totally agree that using as many different ways to create something as you can is just a golden rule that one must abide by to get anywhere with this kind of software. 
I also am very reluctant to use anything considered close to “abstract” so this module was definitely a challenge. Despite this, I really enjoyed focusing on creating pieces of footage that didn't have to be based on anything real, because a lot of the time I would never get the subject perfect, just close to what it was meant to be, and in this case there weren't any rules like that.
In the future, I am to handle equipment like this much more confidently, and not being afraid to mess anything up as there is literally an “Undo” button on the top of the screen. I also want to continue using abstract footage and using compositing techniques in order to create more intricate and detailed pieces of work.
Evaluation of using Adobe AfterEffects.
For this project, we were asked to create 3, 5 second idents, containing mixed media and high definition live footage to put together as a group for the DCM (Digital Cinema Media) 2014 Ident competition, To do this, we would have show our detailed workflow containing our efforts of creating abstract footage, compositing it in Cinema 4D onto live footage that we have shot ourselves, and then display our hand at post production editing in Adobe After Effects.
As a whole I think I have adjusted to AfterEffects really well, and have learned that there is so much more to post production that editing footage together. I have gained knowledge of using time correctly on this software, and have also learned the valuable fact that visuals can’t just be changed by editing the brightness and contrast.
One of the only real issues that I had with AfterEffects was the use of masks, and although I did look for a proper solution at the time, the only reasonable thing I could think of to do when masks were resizing themselves, was to render out and re upload footage back into it, which technically did work. I had a lot of fun and gained loads of knowledge about changing the visual effects to suit a certain mood or emotion, as I’ve never really tried that before, and it’s definitely something that I’ll try again.
I would definitely like to keep the skills that I've gained from this module for the future, as I’ve learned that although getting used to the skills may take some time and effort to master, they are really worth it when it comes to the quality of my work and how mundane and boring my work would have looked had I not ventured on a bit more with it. 












Friday, 7 February 2014

Project 4: Week 2 - Testing out Compositing on a Photograph.


he first thing I did, was set up cinema 4D, where I created a new material. I added a pre-taken photograph to the “Colour” section of the material and made sure that “Specular” was unchecked, as I didn’t was a shine to appear on a rather organic looking image. I then created a “background” piece, where I clicked and dragged the material onto its layer on the right hand side of the screen. At this point, I went on to add a camera to the composition. I adjusted the view of the camera using the small icons on the top of the screen which control the angles and viewpoints on the screen. The advice I was given when using this tool was “If it looks right, then it will be,” which gave me a bit more confidence when ensuring that this tool was in the right position. I then went onto the timeline along the bottom of the screen and added a key-frame to it using the red button with the key symbol. This was to ensure that I could move the angles around in order to edit small bits and pieces, and then still be able to go back to the original and correct viewing later on.
I then added a simple “Plane” to my composition, this would be the basis for what the abstract object would sit/cover/float over. I then went to “Panel>All Views,” to see my setup from different angles to find and manoeuvre the plane into view and in the correct location. Once my Plane was in place, I clicked on the “Projection,” which is hidden under the list in the image, and clicked on UV mapping, which make the image un-distort and become the same image that was below it. I then went just above the list and licked on “TAGS>CINEMA 4D TAGS>COMPISITING.” This brought up a selection of options, of which I made sure that “Compositing Background” and “Receive Shadows,” were active and “Cast Shadows,” wasn’t, this means that the plane wouldn’t cast any shadows onto the background, but would receive shadows off something else.
After I had completed my layout for the scene, I went onto add in a simple 3D cube and turned it onto an angle to it looked less static. I went onto “All Views,” again in order to place the cube in the correct place on my composition, and the resized/shaped it as I saw fit.
I then added a light to my composition, this was artificial light that would a substitute sun in my image. I chose to place the light to the right and slightly in front of the object, but out of sight of the camera. The
distance and size of the light, compared to the cube, would ultimately determine the shape, size and contrast of the shadow. However, I went on to edit the shadow more by clicking on the “Light,” layer an further down the page, I found the “Shadow,” option, which enabled me to choose different formats of shadow to choose from, I chose “SHADOW>SOFT,” then adjusted the density of the shadow using the scale option, which goes both under and over 100%. I also used the “Shadow Mapping,” tool to either soften or sharpen the edge of the shadow, and the higher the number, the harder the shadow would be. I adjusted all of these settings until I felt happy and was confident that the shadow looked realistic enough. As there weren’t many other shadows on the photograph to begin with, it look a little bit of time, fiddling around with these options in order to create a natural looking shadow.

Because the shadow was being cast onto a flat surface, I would have to change the shape and surface of the Plane so that the shadow looks as though it has been cast more evenly. This will also make it look as though the object I have put into my composition is an actual part of my photograph. To do this, I made sure the “Plane,” level was highlighted, and then I went onto the top right of the screen where it says “Layout,” and clicked on “Sculpting,” from the drop-down menu.

This brought up a list of things I could use to sculpt this composition, I subdivided the layer by 4, and then used the “Pull,” tool which would normally pull up bits of the layer. However, I learned that when holding CTRL, the “Pull,” tool actually pushes the layer down, to create bumps and crevices in the image. I used this tool and followed the edge of the tree trunk, along with small cracks and divides in the image, to make the shadow follow the shape of the photograph, which in turn, added a more realistic feel to the fact of the 3D object in the photo. It also made the image look much more professional, as having a completely flat shadow on such an obviously rigid object would look ridiculous.