he first thing
I did, was set up cinema 4D, where I created a new material. I added a
pre-taken photograph to the “Colour” section of the material and made sure that
“Specular” was unchecked, as I didn’t was a shine to appear on a rather organic
looking image. I then created a “background” piece, where I clicked and dragged
the material onto its layer on the right hand side of the screen. At this
point, I went on to add a camera to the composition. I adjusted the view of the
camera using the small icons on the top of the screen which control the angles
and viewpoints on the screen. The advice I was given when using this tool was
“If it looks right, then it will be,” which gave me a bit more confidence when
ensuring that this tool was in the right position. I then went onto the
timeline along the bottom of the screen and added a key-frame to it using the
red button with the key symbol. This was to ensure that I could move the angles
around in order to edit small bits and pieces, and then still be able to go
back to the original and correct viewing later on.
I then added a
simple “Plane” to my composition, this would be the basis for what the abstract
object would sit/cover/float over. I then went to “Panel>All Views,” to see
my setup from different angles to find and manoeuvre the plane into view and in
the correct location. Once my Plane was in place, I clicked on the
“Projection,” which is hidden under the list in the image, and clicked on UV
mapping, which make the image un-distort and become the same image that was
below it. I then went just above the list and licked on “TAGS>CINEMA 4D
TAGS>COMPISITING.” This brought up a selection of options, of which I made
sure that “Compositing Background” and “Receive Shadows,” were active and “Cast
Shadows,” wasn’t, this means that the plane wouldn’t cast any shadows onto the
background, but would receive shadows off something else.
After I had
completed my layout for the scene, I went onto add in a simple 3D cube and
turned it onto an angle to it looked less static. I went onto “All Views,”
again in order to place the cube in the correct place on my composition, and
the resized/shaped it as I saw fit.
I then added a
light to my composition, this was artificial light that would a substitute sun
in my image. I chose to place the light to the right and slightly in front of
the object, but out of sight of the camera. The
distance and
size of the light, compared to the cube, would ultimately determine the shape,
size and contrast of the shadow. However, I went on to edit the shadow more by
clicking on the “Light,” layer an further down the page, I found the “Shadow,”
option, which enabled me to choose different formats of shadow to choose from,
I chose “SHADOW>SOFT,” then adjusted the density of the shadow using the
scale option, which goes both under and over 100%. I also used the “Shadow
Mapping,” tool to either soften or sharpen the edge of the shadow, and the
higher the number, the harder the shadow would be. I adjusted all of these
settings until I felt happy and was confident that the shadow looked realistic
enough. As there weren’t many other shadows on the photograph to begin with, it
look a little bit of time, fiddling around with these options in order to
create a natural looking shadow.
Because the
shadow was being cast onto a flat surface, I would have to change the shape and
surface of the Plane so that the shadow looks as though it has been cast more
evenly. This will also make it look as though the object I have put into my
composition is an actual part of my photograph. To do this, I made sure the
“Plane,” level was highlighted, and then I went onto the top right of the
screen where it says “Layout,” and clicked on “Sculpting,” from the drop-down
menu.
This brought
up a list of things I could use to sculpt this composition, I subdivided the
layer by 4, and then used the “Pull,” tool which would normally pull up bits of
the layer. However, I learned that when holding CTRL, the “Pull,” tool actually
pushes the layer down, to create bumps and crevices in the image. I used this
tool and followed the edge of the tree trunk, along with small cracks and
divides in the image, to make the shadow follow the shape of the photograph,
which in turn, added a more realistic feel to the fact of the 3D object in the
photo. It also made the image look much more professional, as having a
completely flat shadow on such an obviously rigid object would look ridiculous.
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