Drawing Out Characters.
I started out in this part of the project by sketching out ways in which I thought my character would look when he was sitting and walking, particularly from multiple views.
I soon realised, as you can see from this image, that drawing something coming at you head on isn't as easy as one would think, and I took a good four or five attempts at it before I got anywhere near what I was looking for.
I also had a crack at drawing my little raccoon character in a sitting position and see if I could draw him, stage by stage, getting up and into a walk cycle.
I found this task rather daunting, as there was no denying it would take a long time, and instead made his legs a lot smaller and decided that sitting could well be just standing if drawn right.
Once I had his sideways poses sorted, I then went on to try and tackle his front walk cycle. I looked through a few sources on the internet designed to help with walk cycles from al perspectives, and I eventually found one which helped!
This tutorial stated that from a front walk cycle, if one wanted to, they could keep the characters body at a stand still and only move their legs, and when crouches and lunges were made, just lower the height of the body.
I tried this out and was over the moon when it worked! not only was it so much more simple to do, but it looked so much smoother as well! And as with all the walk cycles I'm doing, I have created them using multiple frames on Photoshop's animation timeline.
I also realised that I could simply re-use assets that I had made in scene 1, such as the trees, rocks and skulls, so that it would appear to be the same forest!
I also realised that I could simply re-use assets that I had made in scene 1, such as the trees, rocks and skulls, so that it would appear to be the same forest!
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