Friday, 22 November 2013

LoopDeLoop Competition Entry/ Evaluation.

During the week we had a small surprise live brief;
We were asked to take part in a competition, based in Australia, named LoopDeLoop! Which consists of entries from all over the world which are all examples of looped animations. 
We were given the week-long task of designing, creating and animating a small animation Loop to go with a subject, and a sample of chosen music.
There were a set of rules we had to follow in order for our loops to be considered for the competition, and these rules were;

  • The animation loop must be 24 frames per second.
  • It must be designed and animated to the beats of one of four samples of music chosen by you.
  • It must be made and rendered on a green screen-like background (#00FF00.)
  • No shadows and the character must have a crisp and clean silhouette.
  • All loops must be submitted under the appropriate formats.
  • Can be as long as you like, as long at it loops!
The track I chose was very up-beat and quirky, and was my favourite out of all of the songs, and it made the think of a very cute and lovable atmosphere.
 The character that I created to go with this song was a little cat with rather large headphones on. I made the cat look rather techno-like, to match the song choice I made, as well as keeping the colours rather light and "cute" in order to keep up this cheerful appearance.
I made this animation using Adobe AfterEffects, where the character was drawn in a digital program (Paint Tool Sai) and I then put all of the separate drawn pieces into AfterEffects and animated the cat manually through grabbing and moving parts of her body.
Before I did any of this, I had put the track into After Effects first, and then worked out the beats and timings on After Effects' timeline and was able to map out specific parts that my animation would need to move.

Here is my finished, small animation loop;



Evaluation.
I was pleased to have a small break from the big project we were undergoing and doing something small and fresh was a big break for us. I found this project both fun and rather challenging at the same time, as it was my first time using After Effects. I chose something cute and small because I have a lot of experience with that kind of subject, and I chose a very simple design which for me is rather unusual, but I did feel it would help with making the movements of my character a lot smoother and work better all round. If I had to have done anything differently, I would have taken a bit more time ensure that puppet pins and pieces of her body were more intact and running smoothly than on what she looks like. But overall I'm quite pleased with how my animation turned out, I think had I known more about After Effects and also taking to account that the project was only a week long, I could have done slightly more to enhance my animation and make the character do a little bit more with regards to movement.









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