Monday, 21 April 2014

Reflective Report on Year 2.

During my first project of the year, I was set the task of creating a character of my own imagination who would star in my animation later on in the year. This wasn’t totally new to me as I’ve had experience at creating characters before, but it was nice know I’d be drawing something that wasn’t human for a change. I started out this project with simple sketches of my initial ideas, which was that of a small rodent hero, largely based off the likes of Meeko from Pocahontas and Scrat from Ice Age. These sketches slowly developed into fully fledged digital drawings and ended up being rather impressive looking character boards, showing his initial stance, his range of emotions and dynamic poses in all stages of illustrative progression. There were a number of strengths and weaknesses in this project that I took into account upon reflection. One of my strengths was obviously the digital drawing and colouring of my character boards, as my newly developed digital drawing skills over the summer were going to be put to the test in creating something to look rather professional and well-constructed. However, one of my weaknesses from this project was definitely the layout and putting together of my final character boards: as graphic design and logos aren’t the kind of subject I’m interested in, creating something where strict measurements and specific spaces was rather challenging to me. Although, with some help from a class tutorial with Paul, I was able to get past this issue and create a rather good-looking trio of character boards which all appeared in a clear and concise set. One aspect which I think I will take away from this project is definitely what I learned about the designing side of this project, such as the styling and layout of these character boards and our sessions with Paul, mostly because I felt as though that’s what I learned the most and I can now apply that skill to my work in the future.

For my second project, I was set the task of creating a number of walk cycles and loops, using a variety of alternative techniques. I was rather excited by this project, as walk cycles are always something I had considered to be PART of a project and not one on its own which was a nice change. It gave me a real chance to see, with the time available, just how many different ways and kinds of walk cycles I could make on my own. I think it's safe to say that in this project I did get slightly carried away with just making as many walk cycles as I could but in the same way, as I ended up getting very interested in making different characters walk and showing how certain characteristics and certain parts of their body would affect how they would move. I wouldn’t say I use a wide variety of techniques to make up these walk cycles, instead I think I just made a lot of different walk cycles, as in different variations of characters in different states of life and death, which I think is still something I can take from this project and be proud of. Again there were a number of strengths and weaknesses in my work throughout this project. One of my main strengths in this project in particular were my drawing skills: I think this time last year, the thought of drawing a complete 24 walk frame in a short period of time would have terrified me, as my skills in sketching un-human bodies, and my digital skills and abilities weren’t that high at all. However, this year I definitely pulled through with being able to work faster and produced more in depth and detailed pieces than I first thought I could, which is bonus. One of my weaknesses during this project was probably my lack of using other techniques to actually produce different mediums of work, for example I could have done a traditional set of illustrations and rotoscope them together, and I think this a point I will definitely take onto other projects I do, mainly because it will create a more diverse set of scenes and add a bit more character to the animations that I produce in the future.
My third project of the year included me sketching, developing, producing and editing a short animation. I began by creating my storyboard, as this would give me most direction through the scenes of my animation instead of me having to write things down. I created a good-looking storyboard which was clear, simple and had a set colour scheme through it. This storyboard definitely helped me as I began to create all of the assets for my animation as well. I began pretty slow, taking my time in making sure all my assets were up to scratch and full of detail, as I've not made a full 2D animation before! This eventually caught up with me and I was left rushing slightly towards the end, that and I also came into contact with MAC issues, where the computers were just too slow to produce more than 3 seconds of animation. I also had great fun using Adobe AfterEffects, which I think, will be my go to program for creating animations. It resembles Photoshop in many of its aspects and I think this is what drew me to it so well. Taking all that into consideration, I think there are a fair few new strengths and weaknesses that have come to light. One of the main strengths of my work during this project was the artwork, I think I was able to create some really strong artwork which worked well during scenes and all came together visually, exactly how I thought it would. Although I think the artwork is also one of the reasons for my weaknesses as well, as taking so much time to produce the artwork I think over-rode the limit I had set up for myself. This resulted in me not being able to edit together more scenes in time which, if I’m honest, had me kicking myself when the deadline came in. I think I will definitely take on the weakness and learn from it from now on though, as I never want to have myself in such a stressful situation like that ever again! And I will definitely learn to manage my time better and work at a faster pace and workflow from now on.


My fourth project of the year I was given the task of creating 3 5-second long idents to be used in the advert for the company, Digital Cinema Media. I started this project at an utter loss for what to do if I’m honest: as the subject was to create abstract pieces of digital 3D work to be composited onto live footage. I ended up choosing two rather dark feelings at the start of this project mainly because of the abstract shapes I had created during tutorials and they seemed to fit the bill rather well. I then went on to choose an emotion to counter balance the dark ones which was euphoria. For this I did most of my compositing, and I did this by creating small little particles, which could be a cross between bees and jellyfish… which zoomed and glowed across the screen. I think this project shows where I had my strengths and weaknesses quite well if I’m honest. For my strengths, I think they showed through pretty well when it came to compositing abstract shapes onto videos and photographs. I took in depth notes when we were being taught on compositing and it really paid off when it came down to doing that side of this project for sure. I also had a really big experimental phase where I made a variety of little shapes, with strange textures, colour and shapes which I think has made my confidence grow more when using cinema 4D for 3D work. I don’t think I had many weak points in the project, but one of the weakness in my work would probably be the trouble (or lack of inspiration) I had when trying to get my head round creating abstract pieces of 3D art to composite onto video. I did eventually get into many ideas and try out a few different things, but at the beginning I was just not able to think of anything that could be put together for this project. I did over-come this when the class had tutorials with David and Paul, who showed us it was a lot easier than we all thought. I think I would take the knowledge I gained about creating abstract pieces with me into future projects the most, as it was a subject completely new to me and ended up also being the most interesting as well!

For my fifth project this year, I was set the task of doing a live brief, along with any other “out of college” work, over the Easter holidays. I found this to be one of my favourite projects in the whole year, mainly because of the freedom and lack of structure to it. I began by doing some personal work for a fellow college student’s album cover for his band, which required me to use a big mixture of traditional and digital work respectively which I really enjoyed, as it wasn’t close to anything I had done this year in terms of content. I also went ahead and entered my work for the weekly competition called “Illustration Friday,” which has a specific subject every week, and this gave me a chance to be able to create a piece of artwork in the shortest deadline I’ve had to complete yet! I really liked this challenge as it greatly improved my style of work by simply sitting back and painting rather than stressing over what grade I would get. I then had a go at entering my work in the competition called “The Young Illustrators Award 2014.” This was an open competition to designers of all trades from illustrators to pattern makers to animators. I was equally as excited about this project as I was the others, simply because of my increased skills in digital art and my desperate need to show it off. I was really enthusiastic about this part of the project and I think that’s why it came out so positively, as I was more relaxed and ended up showcasing skills that I didn’t even know I had when it came to painting the figures horns and face. The rest of the aspects of this project all had a similar effect on me, and the more I did, the more confident I was as both an artist and a person, which lead to me speaking to a number of design studios online (through twitter) and making me have so much more confidence over all. Like a much needed morale booster. There were a number of strengths and weaknesses throughout this project that I think need addressing, and one of the strengths I had was my skills overall as a digital artist. Over the past year I have definitely become a much more confident artist, and it’s almost surreal seeing a lot of the things I wanted to happen this year, happen. And I know that from hard work and pushing myself to try things I wouldn’t have gotten anywhere near had I not started this course, is something I know I NEED to take with me in the future if I hope to get any further than I am now. One of my weaknesses I discovered during this project was definitely finding time to spread over different pieces of work, and not trying to commit to one thing at a time. This will help me not only get jobs and tasks done quicker, but also help me when it comes to being distracted of losing motivation in pieces of work, which is one of my many noted weaknesses in my SWOT analysis.


To generalise this year in a small summary, I think it’s safe to say it’s been just immense in the types of work I’ve encountered, as well as the work I’ve produced. I can’t even begin to explain how astonished I am of what I’ve achieved in the past two years, combined with the knowledge I’ve gained and people I’ve met. My skills have developed to a level I used to fantasise about having during A Level, and my workflow was more than quadrupled in the past two years and I’ve been spouting out pieces of work I never knew I could even think of producing. Not only have both my workflow and skills improved since the start of the year, my attitude as a whole has also changed for the better; I’m much more open to the hundreds of styles of art, as well as having more of an opinion on culture, both popular and independent, which I think is a vital component when going into an industry such as Animation and Illustration.

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