Friday, 8 February 2013

Running Cycle.



Using Numbers to Change Speed of Character:





In this project we were asked to create a mini character before starting to make our own, more complex characters. This character was used to test out a number of ways to make our more complex characters move, in ways such as running, skipping, jogging, sneaking and walking. 
This character was set up so that the keyframes along the timeline were in the position to make him do an ordinary walking style, however we needed to use a variety of number scales, positions and movements to make him look as though he was running. This would require me to go to the "Window" tool across the top bar of the 
screen and click on "Timeline," which brought up this pop up window. This window showed me all of the keyframes in my timeline, as the timeline on the main screen only shows the keyframes of the points that have been selected, and allowed me to move them.
Before I made any adjustments to the position of the keyframes, I needed to use the speed of them to make my character look as though he was
 running. To do this I clicked on the "Function" tab across the top of the pop up bar, and clicked
on the "Move/Scale" option fro the drop down menu, which then opened up a small box with "Move" and "Scale" options on it. I changed the "Scale" options to 0.5, in order to make the keyframes move closer together, making them seem much faster because they had been doubled in speed.
Once the speed of my character had been increased, I then went onto the moving and repositioning of my character. I did this by lowering the number of frames on the timeline from 40 to 20, and then started to move the 
"Pelvis," joint on each of the frames I thought necessary to change. These frames were the frames on "0," "4," and "9" frames, where I used the arrow move tool to lift up the characters body. This then made the character look as though he was jumping at these points, and when the cycle was played, it looked as though my character was running.



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