To create the body parts of my test
subject animation, I selected simple
shapes, including a cylinder, a
sphere and four ovals which I morphed
in order to create the ears, arms and
legs.

Once I had my character ready, I started
to rig (Attach) parts of the body
together. I started with making three
joints in my arm; The last joint being
the wrist, the middle joint being he elbow,
and the first joint being the shoulder. this
would enable me to bend and morph the
character's arm when it moves.
I then clicked on the "TAGS," option,
where from the drop down menu, I

"End" of the wrist to be the end joint, and
then clicked on add goal, which automatically
added the wrist as the goal as well.
This would mean my character's arm would
bend, and the wrist would be in control of
the whole arm's movement.


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