During my reflection over my first Year of
FdAnimation, I have can conclude that I have taken away an astounding amount of
skills and knowledge from the projects I have taken part in over the Year.
During my first project of the Year, I was set the
task of researching and testing out multiple ways of creating an animation.
Being totally new to the subject, it’s fair to say I was rather nervous about
the tasks, for example the amount of work I needed to produce, the style and layout
of my work and research, and the amount of time I had to produce all of my work
and hand it in were on my mind for 90% of the time. However I believed I
managed well during this project, as I was able to quickly get used to the
speed of working and became confident in working independently. Some of the
skills I learned from that project include time keeping and my ability to work
at a much faster pace than I would have done a year ago. Another skill I gained
was working with new computer software, although I took my time getting used to
it, I found that I was able to work with a new computer software named Dragon
Stop-Motion, which enabled me to create multiple stop motion animations at a
high quality and faster pace. I also learned in detail about the animation
production technique of cell drawing, common in Disney’s first animated films,
and created my own small animation using this process and Dragon Stop-Motion. I
think all of these skills will come in handy next year as they are the basis
for one of the ways to make hand drawn animations, in multiple styles and
outcomes which I think is very important in the animation industry, depending
on the audience.
The second project of my first Year, I was given the
task of creating a storyboard and animatic. First I was given one word, which
would be the source of the story of my storyboard, and animatic, I developed
that word in a brainstorm like activity where I thought up a suitable story,
with and A –B storyline, that was simple and friendly to all ages. Again,
getting used to the timing and how much work I did in correlation to how long I
sent on it was always in the back of my mind, so at some points I was rather
stressed out when I came to art blocks or dead ends. I found that I gained a
large amount of skills from this project, as I gained knowledge on things such
as image sizes and types, being able to produce a sequence of images, and
showing a gradual change in things such as emotions and positions. I also
gained skills in the colouring side of the subject, where we were given a short
but very effective crash course in colouring with Photoshop and being able to
apply those techniques into our own colouring programs if we had any. I also
gained the skill of working with video
editing software, Final Cut Pro, I found this program very user friendly and
could create a number of different styles and layouts for my animatic. I
learned a lot to do with timing at this end of the project as well, mainly
because we were given a limit as to how long the animatic could be and so we
would have to cut down any outstanding areas. I will take mostly the timing and
colouring elements into my second year, as timing is almost as important to
animations as the production of them, and I want to improve my digital colouring
skills over the summer, so what I have learned in this project will help me
when it comes to finding and creating new ways to colour and create art
digitally.
For my third project I was made to produce an
animation based on what I had created through my second project. This animation
would be made in the pseudo 3D animation style on a software named Cinema 4D. I
made my animation consist of a “Toy Story” kind of storyline, where a toy
encounters a problem and enlists the help of other toys in order to set things
right. In this case, a clown was playing on a little girls’ bed and his nose
falls off under the bed, he goes under the bed to try and find his nose but
comes into contact with old toys that he thinks are monsters, and in the end,
these toys help him find his nose just in time for the girl to come and an find
him. This, so far for me, had been one of the most challenging projects that I
encountered, mainly due to the amount of work we were given to do, as well as
the pressure of using completely new software. I used my storyboards and
animatic to make a basis of what my animation was going to be of, and I was
able to use images from my storyboard, in colour, to create the different
scenes throughout my animation. Some of the skills I would take away from this
project would be working with cinema 4D, and using rather in depth techniques
and a large amount of lessons were given to show us all of the workings in
cinema 4D. Another skill I would use at a later date would be using Photoshop
to create animated scenes, as I used it for two of my twelve-scene animation. I
feel as though this project was definitely the most challenging of all the
projects I had been given so far, as the sheer amount of little pieces that
were included in the animation and it’s production sometimes got the best of me
and left me a little lost. However I did manage to retain my sanity and was
able to get the animation done to, what I believe is, the best of my ability.
My fourth project of the year was given to me with the
instructions to create a full 3D model, along with a character sheet showing
multiple drawings of that model. In the beginning I found this project to be
one of my favourites, as it was hands on drawing and not using computers as
much, to be begin with anyway. I created
a character of a jester who lived in a black and white world, who eventually
brought colour to it and in the process, saving the day. I searched through a
variety of images related to jesters and clowns, and took particular interest
in Harley Quinn from the Batman series. I did numerous drawings of designs and
poses of my character, which, I think is one of my strongest moments of the
project, and then uploaded them to a computer and was able to make them into
digital drawings using software such as Adobe Illustrator and Paint Tool Sai.
At the same time I was also using these images not only for a character board,
but also as the basis for my 3D model which I would be creating using Cinema
4D. I found that this process was stressful and did take a long time, but I was
aware of how Cinema 4D ran because of my previous project, so I was able to use
Cinema 4D on my own until I became so stuck I would have no choice but to ask
for help. I feel as though I gained a great amount of skills form this project,
some of which I would take to next year without a doubt. One of these skills
would be using digital colour, and being able to choose a sophisticated colour
pallet and produce professional looking pieces of artwork using some of the
paint sampling features on Photoshop. Another would be using Cinema 4D to crate
3D objects as well as in my last project where I used them to create a 2D
environment. I feel as though this project took most of my time (and patience)
away and although I deeply enjoyed it and was very pleased with my final
outcome, it was one of the more difficult and stressful projects of the year.
The fifth project of the year was that of live drawing
and showing my general drawing skills. This project focused mainly around life
drawing classes, and our ability to draw more lifelike features and not focus
only on cartoon styled drawings. The lessons, in my opinion, went very well and
I believed that I was learning much more about drawing techniques by looking at
work that other people were doing in the same class as me, as well as sing
other mediums to create me pieces. I used a wide variety of materials to exaggerate
and tone down parts of the body. One of the parts of life drawing that I
struggled with was the pressure of creating a piece with a lot of people being
able to see my work, which made me rather nervous and I feel my work didn’t
come out as strong as I wanted it to be, that and I didn’t want to offend the
life model by drawing something out of place. I soon gained more confidence and
I think this shows in my work as time went on, which ended with me creating a
final piece out of what I had researched throughout my project, and what I had
learned through the life drawing classes. One of the skills I learned that I
would take through to next year would definitely be confidence in my work, and
that I wouldn’t need to worry on what other people were thinking of my drawing
because they would definitely be more interested in what they are doing with
their own work. Another skill I gained in this project would be using different
materials to create artwork rather than just pencil and paper, and I feel that
over the summer I will definitely be interested in using other materials and
possibly even wall space to create pieces of art. I feel as though I started
out a bit rocky on this project, but after a while I was able to concentrate on
what only I was doing and in the end I am very pleased with the piece that I
created.
My final project of the year was to create an E4
“Esting” for the E4 competition, in which I was to make a short (10 second)
animation. At first I was at a complete loss for what to do, as I was given the
choice of using almost any medium to create this short film. I eventually chose
to concentrate more on live action, mainly because it was one of the styles of
animation I hadn’t had an in-depth go at yet. I chose to do my film in the
style of a Charlie Chaplin silent film, where I dressed myself up as a mime and
painted the E4 logo sped up, but also making it look like I had done it in real
time. I spent only half an hour shooting footage, as I had space an scene set
up prior to the shooting, and about two days full on animating and editing it. I
struggled with one thing in particular, which was using Adobe After Effects to
edit some of my film. I had the film split into about 3 pieces, which made it a
lot easier to animate individual pieces. I learned quite a few new skills in
this project, one of which as working with a green screen. At the start of my
animation, I have actually used a green screen behind me when I pop up and
smile, I think this turned out extremely well as even the little hairs and
small pieces of fluff on my clothing turned out well and weren’t cut off or
blurred out. I also learned process of editing a film to make it look like a
silent film, where there would be jumpy parts in the film as well as editing
the sound of an old camera into the film under the music, just to give it that
vintage effect. This was one of my favorite projects to do this year, as it was
mostly hands on and I got to paint my face, making actual fun out of the
project. It was the project that I was completely excited about from start to
finish and I am overjoyed with how my final, 10 second animation turned out!